Application Design Patterns

This section covers fundamental design patterns used in application development, organized by their primary purpose and providing practical implementations with real-world examples.

Topics Covered

πŸ—οΈ Creational Patterns

  • Mastering Creational Design Patterns - Complete guide to object creation patterns

    • Singleton Pattern - Ensures only one instance exists

    • Factory Method Pattern - Creates objects without specifying exact classes

    • Abstract Factory Pattern - Creates families of related objects

    • Builder Pattern - Constructs complex objects step by step

    • Prototype Pattern - Creates objects by cloning existing instances

    • Object Pool Pattern - Manages reusable object instances

    • Dependency Injection Pattern - Provides dependencies from external sources

πŸ”— Structural Patterns

  • Mastering Structural Design Patterns - Complete guide to object composition

    • Adapter Pattern - Allows incompatible interfaces to work together

    • Bridge Pattern - Separates abstraction from implementation

    • Composite Pattern - Treats individual objects and compositions uniformly

    • Decorator Pattern - Adds behavior to objects dynamically

    • Facade Pattern - Provides simplified interface to complex subsystem

    • Flyweight Pattern - Shares common state between multiple objects

    • Proxy Pattern - Provides placeholder or surrogate for another object

    • Module Pattern - Encapsulates related methods and variables

    • Mixin Pattern - Adds features to objects without inheritance

🎯 Behavioral Patterns

  • Mastering Behavioral Design Patterns - Complete guide to object communication and responsibility patterns

    • Observer Pattern - Notifies dependents of state changes

    • Strategy Pattern - Encapsulates algorithms and makes them interchangeable

    • Command Pattern - Encapsulates requests as objects

    • State Pattern - Changes object behavior based on internal state

    • Template Method Pattern - Defines skeleton of algorithm, subclasses fill details

    • Chain of Responsibility Pattern - Passes requests along chain of handlers

    • Mediator Pattern - Defines how objects interact with each other

    • Memento Pattern - Captures and restores object state

    • Visitor Pattern - Separates algorithms from object structure

    • Iterator Pattern - Provides way to access elements sequentially

    • Interpreter Pattern - Defines grammar and interpreter for language

��️ Architectural Patterns

  • Model-View-Controller (MVC) - Separates concerns in user interfaces

  • Model-View-Presenter (MVP) - Variant of MVC with passive view

  • Model-View-ViewModel (MVVM) - Data binding and commanding patterns

  • Repository Pattern - Encapsulates data access logic

  • Unit of Work Pattern - Maintains list of objects affected by business transaction

Key Principles

  • Single Responsibility - Each class should have one reason to change

  • Open/Closed Principle - Open for extension, closed for modification

  • Liskov Substitution - Subtypes must be substitutable for base types

  • Interface Segregation - Clients shouldn't depend on unused interfaces

  • Dependency Inversion - Depend on abstractions, not concretions

When to Use Design Patterns

βœ… Good Reasons to Use Patterns

  • Proven Solutions - Time-tested approaches to common problems

  • Communication - Common vocabulary among developers

  • Maintainability - Well-structured, predictable code

  • Testability - Patterns often improve code testability

  • Flexibility - Enable easier modifications and extensions

❌ When to Avoid Patterns

  • Over-Engineering - Don't apply patterns for simple problems

  • Premature Optimization - Add patterns when complexity justifies them

  • Cargo Cult Programming - Understand why you're using a pattern

  • Performance Critical - Some patterns add overhead

  • Team Unfamiliarity - Consider team knowledge and training time

Best Practices

  • Start Simple - Begin with straightforward solutions

  • Refactor to Patterns - Introduce patterns as code evolves

  • Understand Intent - Know the problem each pattern solves

  • Consider Context - Patterns work differently in different environments

  • Document Decisions - Explain why you chose specific patterns

  • Test Thoroughly - Ensure patterns don't break functionality

  • Review Regularly - Patterns may become unnecessary as code changes

Technology Stack

Languages & Frameworks

  • TypeScript/JavaScript - Modern web applications and Node.js services

  • Python - Data engineering, machine learning, and backend services

  • Java - Enterprise applications and microservices

  • C# - .NET applications and cloud services

Development Tools

  • IDEs - VS Code, IntelliJ IDEA, Visual Studio

  • Testing - Jest, PyTest, JUnit, NUnit

  • Code Quality - ESLint, SonarQube, Code Climate

  • Documentation - JSDoc, Sphinx, Swagger/OpenAPI

Design Tools

  • UML Modeling - PlantUML, Lucidchart, Draw.io

  • Architecture Diagrams - Miro, Figma, Visio

  • Code Visualization - Dependency graphs, class diagrams

Learning Path

Beginner

  1. Understand SOLID Principles - Foundation for good design

  2. Start with Creational Patterns - Learn object creation best practices

  3. Practice with Simple Examples - Implement patterns in isolation

  4. Focus on Problem-Solution Fit - Understand when to use each pattern

Intermediate

  1. Master Structural Patterns - Learn object composition techniques

  2. Apply Behavioral Patterns - Handle complex interactions and algorithms

  3. Combine Patterns - Use multiple patterns together effectively

  4. Real-World Projects - Apply patterns in actual applications

Advanced

  1. Architectural Patterns - Learn large-scale design patterns

  2. Anti-Patterns - Recognize and avoid common mistakes

  3. Pattern Languages - Understand pattern relationships and systems

  4. Custom Patterns - Develop domain-specific patterns

Common Anti-Patterns to Avoid

  • God Object - Objects that know too much or do too much

  • Spaghetti Code - Code with complex, tangled control flow

  • Copy-Paste Programming - Duplicating code instead of abstracting

  • Golden Hammer - Using same solution for every problem

  • Premature Optimization - Optimizing before identifying bottlenecks

  • Feature Envy - Classes that use other classes' data excessively

Resources for Further Learning

  • Books - "Design Patterns" by Gang of Four, "Head First Design Patterns"

  • Online - Refactoring.Guru, SourceMaking, Design Patterns Explained

  • Practice - Code katas, design pattern challenges

  • Community - Stack Overflow, Reddit r/programming, local meetups

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