Application Design Patterns
This section covers fundamental design patterns used in application development, organized by their primary purpose and providing practical implementations with real-world examples.
Topics Covered
ποΈ Creational Patterns
Mastering Creational Design Patterns - Complete guide to object creation patterns
Singleton Pattern - Ensures only one instance exists
Factory Method Pattern - Creates objects without specifying exact classes
Abstract Factory Pattern - Creates families of related objects
Builder Pattern - Constructs complex objects step by step
Prototype Pattern - Creates objects by cloning existing instances
Object Pool Pattern - Manages reusable object instances
Dependency Injection Pattern - Provides dependencies from external sources
π Structural Patterns
Mastering Structural Design Patterns - Complete guide to object composition
Adapter Pattern - Allows incompatible interfaces to work together
Bridge Pattern - Separates abstraction from implementation
Composite Pattern - Treats individual objects and compositions uniformly
Decorator Pattern - Adds behavior to objects dynamically
Facade Pattern - Provides simplified interface to complex subsystem
Flyweight Pattern - Shares common state between multiple objects
Proxy Pattern - Provides placeholder or surrogate for another object
Module Pattern - Encapsulates related methods and variables
Mixin Pattern - Adds features to objects without inheritance
π― Behavioral Patterns
Mastering Behavioral Design Patterns - Complete guide to object communication and responsibility patterns
Observer Pattern - Notifies dependents of state changes
Strategy Pattern - Encapsulates algorithms and makes them interchangeable
Command Pattern - Encapsulates requests as objects
State Pattern - Changes object behavior based on internal state
Template Method Pattern - Defines skeleton of algorithm, subclasses fill details
Chain of Responsibility Pattern - Passes requests along chain of handlers
Mediator Pattern - Defines how objects interact with each other
Memento Pattern - Captures and restores object state
Visitor Pattern - Separates algorithms from object structure
Iterator Pattern - Provides way to access elements sequentially
Interpreter Pattern - Defines grammar and interpreter for language
οΏ½οΏ½οΈ Architectural Patterns
Model-View-Controller (MVC) - Separates concerns in user interfaces
Model-View-Presenter (MVP) - Variant of MVC with passive view
Model-View-ViewModel (MVVM) - Data binding and commanding patterns
Repository Pattern - Encapsulates data access logic
Unit of Work Pattern - Maintains list of objects affected by business transaction
Key Principles
Single Responsibility - Each class should have one reason to change
Open/Closed Principle - Open for extension, closed for modification
Liskov Substitution - Subtypes must be substitutable for base types
Interface Segregation - Clients shouldn't depend on unused interfaces
Dependency Inversion - Depend on abstractions, not concretions
When to Use Design Patterns
β
Good Reasons to Use Patterns
Proven Solutions - Time-tested approaches to common problems
Communication - Common vocabulary among developers
Maintainability - Well-structured, predictable code
Testability - Patterns often improve code testability
Flexibility - Enable easier modifications and extensions
β When to Avoid Patterns
Over-Engineering - Don't apply patterns for simple problems
Premature Optimization - Add patterns when complexity justifies them
Cargo Cult Programming - Understand why you're using a pattern
Performance Critical - Some patterns add overhead
Team Unfamiliarity - Consider team knowledge and training time
Best Practices
Start Simple - Begin with straightforward solutions
Refactor to Patterns - Introduce patterns as code evolves
Understand Intent - Know the problem each pattern solves
Consider Context - Patterns work differently in different environments
Document Decisions - Explain why you chose specific patterns
Test Thoroughly - Ensure patterns don't break functionality
Review Regularly - Patterns may become unnecessary as code changes
Technology Stack
Languages & Frameworks
TypeScript/JavaScript - Modern web applications and Node.js services
Python - Data engineering, machine learning, and backend services
Java - Enterprise applications and microservices
C# - .NET applications and cloud services
Development Tools
IDEs - VS Code, IntelliJ IDEA, Visual Studio
Testing - Jest, PyTest, JUnit, NUnit
Code Quality - ESLint, SonarQube, Code Climate
Documentation - JSDoc, Sphinx, Swagger/OpenAPI
Design Tools
UML Modeling - PlantUML, Lucidchart, Draw.io
Architecture Diagrams - Miro, Figma, Visio
Code Visualization - Dependency graphs, class diagrams
Learning Path
Beginner
Understand SOLID Principles - Foundation for good design
Start with Creational Patterns - Learn object creation best practices
Practice with Simple Examples - Implement patterns in isolation
Focus on Problem-Solution Fit - Understand when to use each pattern
Intermediate
Master Structural Patterns - Learn object composition techniques
Apply Behavioral Patterns - Handle complex interactions and algorithms
Combine Patterns - Use multiple patterns together effectively
Real-World Projects - Apply patterns in actual applications
Advanced
Architectural Patterns - Learn large-scale design patterns
Anti-Patterns - Recognize and avoid common mistakes
Pattern Languages - Understand pattern relationships and systems
Custom Patterns - Develop domain-specific patterns
Common Anti-Patterns to Avoid
God Object - Objects that know too much or do too much
Spaghetti Code - Code with complex, tangled control flow
Copy-Paste Programming - Duplicating code instead of abstracting
Golden Hammer - Using same solution for every problem
Premature Optimization - Optimizing before identifying bottlenecks
Feature Envy - Classes that use other classes' data excessively
Resources for Further Learning
Books - "Design Patterns" by Gang of Four, "Head First Design Patterns"
Online - Refactoring.Guru, SourceMaking, Design Patterns Explained
Practice - Code katas, design pattern challenges
Community - Stack Overflow, Reddit r/programming, local meetups
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